Wednesday, July 30, 2014

Refining Design

I have made it a point to redesign my interfaces, back to my old element after a really long hiatus of executing flat design.



I discovered that flat design trend is beautiful, clean and impressive. However, it removes any form of identity of a person which leaves them indistinguishable from other designers who are also gravely influenced by the trend. They would no longer have a personal style if they did not tweak the trend to fit their personalities. Plus, I'm getting annoyed by the angled faux shadows the created from the trend. If it's totally flat, why would it need shadows?! It looks like it's still deciding whether it would want to have depth in perspective or not. Hence, in the image above I have chosen a FD that makes most sense. Shadowless.

The simplicity of icons are taken advantage to a point where designers alike are disregarding important visual information for the sake of the aesthetics they would want to achieve from flat design. Don't get me wrong, I love the color combinations and everything, but I'm just furious how people would want to abandon their personal style to replicate someone else's (which is now so heavily breached, he/she may have wished to patent their design). Could it be an easy way out? I don't know. Replication. Reminds me a lot of China, only in design form.

Well, flat designers would argue that it's way easier to comprehend the icons and their meanings! Honestly, I disagree. If everyone designed their apps with icons with similar color schemes and styles, I would have thought they all came from the same company. Bam, self identity and branding gone. Boom.

I have also grown bored of the trend. Sooner or later, the audiences will too.
Therefore, I have decided to think ahead and polish up on a style which makes me, me. I would want to offer something that could not be easily replicated. I'm thinking like a fine artist.

Also, why did I revert back to my old way of design? I simply fell in love with it again and discovered that my eye for textural design is better than flat and other styles which I have experimented throughout the years. It has always been good to me.

Below is a reference to my design. Picture (a).



Ahhh.. Finally back in my own element. 


Picture (b) Interface design.


So, I have only designed the landing page. It's not even in its final form yet because the Enter Site Text seemed a little awkward at the side. I will try to find new placements for it.

To explain the two black bars on the top and bottom or the image, the reason why I did that was to replicate a cinematic look. I plan to animate the particles if I have the time.

References


Images

Gutenberg, (n.d.). OLD FORT SNELLING. [online] Available at: http://www.gutenberg.org/files/22719/22719-h/22719-h.htm [Accessed 14 Jun. 2014].
Reference for book design. Picture (a).

Hester, D. (n.d.). Free Texture - Cracked Stone Texture. [online] Grungetextures. Available at: http://grungetextures.com/freebies/36.php [Accessed 26 Jul. 2014].
This is a free download texture.

MUCCI, R. (2014). Some days you could knock me over with a feather...... [online] ActiveRain. Available at: http://activerain.trulia.com/blogsview/4380370/some-days-you-could-knock-me-over-with-a-feather----- [Accessed 24 Jul. 2014].
The feather behind the book in my interface in Picture (b).

The book was just a cover. (2011). [Blog] Edge Play. Available at: http://edgeplay.wordpress.com/2011/05/30/the-book-was-just-a-cover/ [Accessed 17 Jun. 2014].
The free photo stock for the red book.

Ubsdell, S. (2013). Apple Motion 5: Dust Particles in Light Demo. [online] YouTube. Available at: http://www.youtube.com/watch?v=SlbAmzpoeVIv [Accessed 27 Jul. 2014].
This video of the particles, I could use to overlay my site. To give it a more lively feel.

No comments:

Post a Comment